Square Enix Holdings Co Ltd
TSE:9684
Decide at what price you'd be comfortable buying and we'll help you stay ready.
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EV/S
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Valuation Scenarios
If EV/S returns to its 3-Year Average (1.4), the stock would be worth ¥1 555.78 (37% downside from current price).
| Scenario | EV/S Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 2.2 | ¥2 488 |
0%
|
| 3-Year Average | 1.4 | ¥1 555.78 |
-37%
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| 5-Year Average | 1.3 | ¥1 512.7 |
-39%
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| Industry Average | 1.7 | ¥1 893.92 |
-24%
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| Country Average | 1.1 | ¥1 247.66 |
-50%
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Forward EV/S
Today’s price vs future revenue
| Today's Enterprise Value | Revenue | Forward EV/S | ||
|---|---|---|---|---|
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¥646.1B
|
/ |
Jan 2026
¥291.4B
|
= |
|
|
¥646.1B
|
/ |
Mar 2026
¥299.1B
|
= |
|
|
¥646.1B
|
/ |
Mar 2027
¥309B
|
= |
|
|
¥646.1B
|
/ |
Mar 2028
¥325.7B
|
= |
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Forward EV/S shows whether today’s EV/S still looks high or low once future revenue are taken into account.
Peer Comparison
| Market Cap | EV/S | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
S
|
Square Enix Holdings Co Ltd
TSE:9684
|
897.2B JPY | 2.2 | 35.5 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 7.4 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
71.3B USD | 2.9 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.3T JPY | 3.3 | 23.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 6.7 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.7B USD | 1.7 | 29.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | 7.8 | -37.3 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39B USD | 6 | -9.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
122.9B CNY | 3.3 | 32.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 5.3 | 31.4 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2.6 | 22.8 |
Market Distribution
| Min | 0 |
| 30th Percentile | 0.7 |
| Median | 1.1 |
| 70th Percentile | 2 |
| Max | 12 107 466 |
Other Multiples
Square Enix Holdings Co Ltd
Glance View
Square Enix Holdings Co Ltd emerged from the vibrant intersection of creativity and commerce, drawing from a rich legacy steeped in the world of digital entertainment. Founded in 2003 after the merger of Square Co. and Enix Corporation, two giants of the Japanese gaming industry, the company continues to captivate audiences worldwide. With blockbuster franchises like "Final Fantasy," "Dragon Quest," and "Tomb Raider," Square Enix has crafted immersive worlds that draw users into their narratives, cementing its presence across various gaming platforms. The company's operations extend beyond mere game development; it strategically divides activities across video games, amusement facilities, publication of comic books, and merchandise, thereby diversifying revenue streams and mitigating risk inherent within the volatile gaming market. In its quest for new frontiers, Square Enix has embraced the digital transformation sweeping the entertainment sector. By expanding into online and mobile gaming, alongside traditional console and PC gaming markets, the company has captured a broader consumer base, thus enhancing its revenue potential. Square Enix's financial model is sustained through direct-to-consumer sales, digital downloads, licensing agreements, and a subscription model via its online games. Additionally, by leveraging beloved intellectual properties across different media, such as animation and merchandising, Square Enix not only maximizes the lifespan of its popular franchises but also garners fans' loyalty, transforming narrative worlds into profitable ecosystems.