S

Square Enix Holdings Co Ltd
TSE:9684

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Square Enix Holdings Co Ltd
TSE:9684
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Price: 2 488 JPY -0.78% Market Closed
Market Cap: ¥914.6B

EV/S

2.2
Current
60%
More Expensive
vs 3-y average of 1.4

Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.

EV/S
2.2
=
Enterprise Value
¥646.1B
/
Revenue
¥291.4B

Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.

EV/S
2.2
=
Enterprise Value
¥646.1B
/
Revenue
¥291.4B

Valuation Scenarios

Square Enix Holdings Co Ltd is trading above its 3-year average

If EV/S returns to its 3-Year Average (1.4), the stock would be worth ¥1 555.78 (37% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-50%
Maximum Upside
No Upside Scenarios
Average Downside
38%
Scenario EV/S Value Implied Price Upside/Downside
Current Multiple 2.2 ¥2 488
0%
3-Year Average 1.4 ¥1 555.78
-37%
5-Year Average 1.3 ¥1 512.7
-39%
Industry Average 1.7 ¥1 893.92
-24%
Country Average 1.1 ¥1 247.66
-50%

Forward EV/S
Today’s price vs future revenue

Today's Enterprise Value Revenue Forward EV/S
¥646.1B
/
Jan 2026
¥291.4B
=
2.2
Current
¥646.1B
/
Mar 2026
¥299.1B
=
2.2
Forward
¥646.1B
/
Mar 2027
¥309B
=
2.1
Forward
¥646.1B
/
Mar 2028
¥325.7B
=
2
Forward

Forward EV/S shows whether today’s EV/S still looks high or low once future revenue are taken into account.

Peer Comparison

All Multiples
EV/S
P/E
All Countries
Close

Market Distribution

Higher than 74% of companies in Japan
Percentile
74rd
Based on 5 140 companies
74rd percentile
2.2
Low
0 — 0.7
Typical Range
0.7 — 2
High
2 —
Distribution Statistics
Japan
Min 0
30th Percentile 0.7
Median 1.1
70th Percentile 2
Max 12 107 466

Square Enix Holdings Co Ltd
Glance View

Square Enix Holdings Co Ltd emerged from the vibrant intersection of creativity and commerce, drawing from a rich legacy steeped in the world of digital entertainment. Founded in 2003 after the merger of Square Co. and Enix Corporation, two giants of the Japanese gaming industry, the company continues to captivate audiences worldwide. With blockbuster franchises like "Final Fantasy," "Dragon Quest," and "Tomb Raider," Square Enix has crafted immersive worlds that draw users into their narratives, cementing its presence across various gaming platforms. The company's operations extend beyond mere game development; it strategically divides activities across video games, amusement facilities, publication of comic books, and merchandise, thereby diversifying revenue streams and mitigating risk inherent within the volatile gaming market. In its quest for new frontiers, Square Enix has embraced the digital transformation sweeping the entertainment sector. By expanding into online and mobile gaming, alongside traditional console and PC gaming markets, the company has captured a broader consumer base, thus enhancing its revenue potential. Square Enix's financial model is sustained through direct-to-consumer sales, digital downloads, licensing agreements, and a subscription model via its online games. Additionally, by leveraging beloved intellectual properties across different media, such as animation and merchandising, Square Enix not only maximizes the lifespan of its popular franchises but also garners fans' loyalty, transforming narrative worlds into profitable ecosystems.

Intrinsic Value
1 914.27 JPY
Overvaluation 23%
Intrinsic Value
Price ¥2 488
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