Hasbro Inc
XMUN:HAS
Decide at what price you'd be comfortable buying and we'll help you stay ready.
|
H
|
Hasbro Inc
XMUN:HAS
|
US |
|
K
|
Kellogg Co
XBER:KEL
|
US |
|
L
|
Lynas Rare Earths Ltd
F:LYIC
|
MY |
|
M
|
Meta Platforms Inc
F:FB2A
|
US |
|
P
|
PNE AG
XMUN:PNE3
|
DE |
|
R
|
Rentokil Initial PLC
DUS:RTO1
|
UK |
|
K
|
Ke Holdings Inc
HKEX:2423
|
CN |
|
D
|
Darden Restaurants Inc
DUS:DDN
|
US |
|
C
|
Conocophillips
DUS:YCP
|
US |
|
Coca-Cola Femsa SAB de CV
NYSE:KOF
|
MX |
|
H
|
Hasbro Inc
SWB:HAS
|
US |
|
N
|
Nokia Oyj
PSE:NOKIA
|
FI |
|
N
|
Nine Dragons Paper (Holdings) Ltd
XMUN:N3Y
|
HK |
|
S
|
Syzygy AG
F:SYZ
|
DE |
Hasbro Inc
Hasbro is a toy and game company that designs, markets, and sells branded play products for children, families, and hobby fans. Its lineup includes toys, dolls, action figures, board games, and trading card games tied to well-known brands such as Monopoly, Nerf, Play-Doh, and Dungeons & Dragons. It also works with entertainment partners to turn characters and stories from movies, TV, and digital media into physical products. The company makes money by selling these products to retailers, wholesalers, and direct-to-consumer channels, and by licensing some of its brands to other companies. It also earns from game publishing and from products connected to its own intellectual property, where the brand name is often the main reason customers buy. For investors, Hasbro is less like a factory that sells generic toys and more like a brand owner that turns character franchises and game properties into repeatable consumer products. Its business depends on keeping classic brands fresh and relevant across age groups and formats. That gives Hasbro a role in the value chain as a designer and owner of entertainment-driven consumer brands, not just a maker of plastic goods. The company’s strength comes from owning recognizable names that can be reused in toys, games, licensing, and media tie-ins over many years.
Hasbro is a toy and game company that designs, markets, and sells branded play products for children, families, and hobby fans. Its lineup includes toys, dolls, action figures, board games, and trading card games tied to well-known brands such as Monopoly, Nerf, Play-Doh, and Dungeons & Dragons. It also works with entertainment partners to turn characters and stories from movies, TV, and digital media into physical products.
The company makes money by selling these products to retailers, wholesalers, and direct-to-consumer channels, and by licensing some of its brands to other companies. It also earns from game publishing and from products connected to its own intellectual property, where the brand name is often the main reason customers buy. For investors, Hasbro is less like a factory that sells generic toys and more like a brand owner that turns character franchises and game properties into repeatable consumer products.
Its business depends on keeping classic brands fresh and relevant across age groups and formats. That gives Hasbro a role in the value chain as a designer and owner of entertainment-driven consumer brands, not just a maker of plastic goods. The company’s strength comes from owning recognizable names that can be reused in toys, games, licensing, and media tie-ins over many years.
Record Q4 & Year: Hasbro's fourth quarter revenue grew over 30%, with full-year revenue up 14%. Adjusted operating profit increased nearly 180% in Q4 and 36% for the full year, both at record levels.
Wizards of the Coast: Exceptional performance, with Q4 revenue up 86% and full-year revenue up 45%. Magic: The Gathering sales surged nearly 60% for the year, with organized play and unique players growing significantly.
Consumer Products Growth: Consumer Products returned to growth in Q4, up 7% with strong brands like Monopoly, Peppa Pig, and Marvel, though full-year CP revenue was down 4%.
Strategic Partnerships: Announced major new licensing agreements, including Harry Potter, Voltron, and Street Fighter, set to fuel growth in 2026 and beyond.
AI Integration: Hasbro is deploying AI across the company for efficiency, expecting to free up over 1 million work hours and accelerate product development.
2026 Guidance: Expecting 3%–5% revenue growth, operating margins of 24%–25%, and adjusted EBITDA of $1.4–$1.45 billion, with all segments contributing.
Shareholder Returns: Strong cash flow enabled $393 million in dividends and a new $1 billion share repurchase program.
Headwinds & Margin Drivers: Royalty expenses and tariffs will weigh on 2026 margins, but productivity and a strong release slate are expected to support growth.