Nexon Co Ltd
TSE:3659
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Nexon Co Ltd
Intangible Assets
Nexon Co Ltd
Intangible Assets Peer Comparison
Competitors Analysis
Latest Figures & CAGR of Competitors
| Company | Intangible Assets | CAGR 3Y | CAGR 5Y | CAGR 10Y | ||
|---|---|---|---|---|---|---|
|
N
|
Nexon Co Ltd
TSE:3659
|
Intangible Assets
¥36.7B
|
CAGR 3-Years
56%
|
CAGR 5-Years
20%
|
CAGR 10-Years
17%
|
|
|
Konami Holdings Corp
TSE:9766
|
Intangible Assets
¥63.6B
|
CAGR 3-Years
7%
|
CAGR 5-Years
11%
|
CAGR 10-Years
3%
|
|
|
Nintendo Co Ltd
TSE:7974
|
Intangible Assets
¥35.5B
|
CAGR 3-Years
25%
|
CAGR 5-Years
20%
|
CAGR 10-Years
12%
|
|
|
Capcom Co Ltd
TSE:9697
|
Intangible Assets
¥1.5B
|
CAGR 3-Years
-1%
|
CAGR 5-Years
13%
|
CAGR 10-Years
-18%
|
|
|
S
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Square Enix Holdings Co Ltd
TSE:9684
|
Intangible Assets
¥4.4B
|
CAGR 3-Years
-9%
|
CAGR 5-Years
-4%
|
CAGR 10-Years
-7%
|
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Koei Tecmo Holdings Co Ltd
TSE:3635
|
Intangible Assets
¥172m
|
CAGR 3-Years
-11%
|
CAGR 5-Years
-7%
|
CAGR 10-Years
2%
|
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Nexon Co Ltd
Glance View
In the increasingly competitive realm of online gaming, Nexon Co Ltd. emerges as a titan whose foundation is deeply rooted in the vibrant gaming industry of South Korea. Established in 1994, this company swiftly carved a niche by harnessing the advent of the internet and the burgeoning appetite for digital entertainment. Unlike many contemporaries, Nexon chose to forego traditional distribution methods by embracing a free-to-play model where revenue flows from in-game microtransactions and virtual goods sold within immersive worlds. This strategic pivot underscored a departure from the pay-to-play norm, allowing players a no-cost entry point while enticing them to spend on character enhancements, items, and exclusive content. Central to Nexon's economic engine is its portfolio of massively multiplayer online games (MMOs) like "MapleStory" and "Dungeon Fighter Online," which not only capture the imagination of millions but also facilitate a community-driven experience that keeps players engaged over the long term. The company's games are infamous for their complex ecosystems and robust social interactions, encouraging a perpetual cycle of play that translates into sustained revenue streams. By regularly updating its offerings and adapting to market trends—such as mobile gaming—Nexon ensures its continued relevance in an industry marked by rapid evolution. In essence, Nexon thrives by leveraging its deep understanding of player dynamics and psychological incentives, building virtual worlds that captivate and monetize audiences across the globe.
See Also
What is Nexon Co Ltd's Intangible Assets?
Intangible Assets
36.7B
JPY
Based on the financial report for Dec 31, 2025, Nexon Co Ltd's Intangible Assets amounts to 36.7B JPY.
What is Nexon Co Ltd's Intangible Assets growth rate?
Intangible Assets CAGR 10Y
17%
Over the last year, the Intangible Assets growth was 5%. The average annual Intangible Assets growth rates for Nexon Co Ltd have been 56% over the past three years , 20% over the past five years , and 17% over the past ten years .