Capcom Co Ltd
F:CPK
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Capcom Co Ltd
F:CPK
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Capcom Co Ltd
Capcom makes video games and related entertainment based on its own brands, such as Resident Evil, Monster Hunter, Street Fighter, and Mega Man. It develops the games in-house and sells them mainly through game consoles, PCs, and digital storefronts. The company also licenses its characters and game worlds for films, merchandise, and other media. Its main customers are gamers, console and PC platform holders, and entertainment partners that use Capcom’s intellectual property. Most of its money comes from selling new game releases, downloadable content, and back-catalog game sales, plus licensing fees from third parties that want to use its characters and brands. What makes Capcom different is that it owns a deep library of long-running game franchises, so each successful series can keep earning for years through re-releases, sequels, and licensing. That gives the company a business built less on one-time hits and more on turning a small set of well-known characters and worlds into repeated sales across games and other media.
Capcom makes video games and related entertainment based on its own brands, such as Resident Evil, Monster Hunter, Street Fighter, and Mega Man. It develops the games in-house and sells them mainly through game consoles, PCs, and digital storefronts. The company also licenses its characters and game worlds for films, merchandise, and other media.
Its main customers are gamers, console and PC platform holders, and entertainment partners that use Capcom’s intellectual property. Most of its money comes from selling new game releases, downloadable content, and back-catalog game sales, plus licensing fees from third parties that want to use its characters and brands.
What makes Capcom different is that it owns a deep library of long-running game franchises, so each successful series can keep earning for years through re-releases, sequels, and licensing. That gives the company a business built less on one-time hits and more on turning a small set of well-known characters and worlds into repeated sales across games and other media.
Profit Streak: Capcom achieved its 10th consecutive year of profit growth and sixth straight year of record profit.
FY '23 Guidance: Capcom forecasts record profit again in FY '23, aiming for net sales of JPY140 billion, operating profit of JPY56 billion, and net income of JPY40 billion.
Unit Sales Goal: The company targets 45 million units sold in FY '23, driven by major new releases like Street Fighter 6 and continued digital catalog growth.
Sustained Digital Growth: Digital sales now account for over 40% of volumes and support global expansion, especially on PC platforms.
Employee Investment: Capcom raised average employee salaries by 30% last year and expects a further 10% increase this year, with ongoing hiring and workforce initiatives.
Brand Expansion: Efforts to strengthen global brand include new mobile games, movie/TV projects, and esports investment.